challenge

How might we creatively demonstrate the unhealthy and mindless eating habits that are a direct result of abundance? 

outcome

“Starving” is a conceptual game of pinball demonstrating mindless eating habits. The hands are the flippers, and the player gains points by aiming the food at the character's mouth. The objective is to eat as much as possible as fast as possible. The notion of mindless eating in the United States has to me been very evident during the past years of living here, and so I was inspired to do a social commentary of this problem where the player can contemplate on this notion in an interactive way, using a medium that sometimes prompts equally mindless behaviors. 

materials 

Processing IDE, Box 2D physics engine, Illustrator. 

User experience 

Gaming, play, fun, contemplative. 

Roles 

Game design, development, graphic design, UX/UI.

design process

​1- Identify Areas of Opportunity: How might this notion be conveyed in an interactive, immersive way? 
2- Research: Eating habits, indie games, conceptual games. 
3- Develop: Code. 
4- Design: UX and graphics. 
5- Test: User tests evaluating gaming experience and takeaways. 
6- Evaluate: Synthesize and iterate functions. 
7- Iterate: Debugging and amplification.