challenge 

Arduino is a great way to rapidly prototype interactive experiences or products. Furthermore, it's a great way to learn the basics of code, as it's very tangible and gratifying instantly. How can we give people the tools to springboard into code?

Outcome 

Arduino labs was a three part workshop held at frog design, and co-created with my colleague Alexander Braden. If you're interested in me teaching this workshop elsewhere, please let me know.